Pathfinder APL Calculator: Average Party Level Tool

⚔ Pathfinder APL Calculator

Calculate average party level & encounter XP budgets

Quick Presets
📋Party Configuration
⚔ APL & Encounter Results
🧩Encounter Budget Quick Stats
40
Trivial XP
60
Low XP
80
Moderate XP
120
Severe XP
160
Extreme XP
+20
Per Extra PC
-20
Per Missing PC
4
Standard Party
📊Creature XP by Level Relative to APL
Creature LevelRelative to APLXP AwardThreat Level
APL - 4-410 XPLackey
APL - 3-315 XPLow lackey
APL - 2-220 XPStandard lackey
APL - 1-130 XPLow standard
APL040 XPStandard
APL + 1+160 XPBoss minion
APL + 2+280 XPLow boss
APL + 3+3120 XPModerate boss
APL + 4+4160 XPExtreme boss
📖Encounter Difficulty Guidelines
DifficultyXP Budget (4 PCs)DescriptionFrequency
Trivial40 XP or lessNot a meaningful challengeFiller encounters
Low60 XPMinor threat, little riskCommon encounters
Moderate80 XPBalanced challenge, some riskStandard encounters
Severe120 XPTough fight, real dangerOccasional climactic
Extreme160 XPPotentially deadly encounterRare, boss fights
Sample Encounter Compositions
DifficultyComposition ExampleTotal XPParty Size
Trivial4 × (APL-4) creatures40 XP4 PCs
Low1 × APL + 2 × (APL-2)80 XP4 PCs
Moderate2 × APL creatures80 XP4 PCs
Severe1 × (APL+2) + 2 × (APL-1)140 XP4 PCs
Extreme1 × (APL+4) creature160 XP4 PCs
💡 Party Size Adjustment: The standard XP budgets assume 4 PCs. For each PC beyond 4, add 20 XP to each budget threshold. For each PC fewer than 4, subtract 20 XP from each threshold.
🎯 Mixed-Level Parties: When party members differ by more than 1 level, round APL normally. Higher-level characters will find lower-APL encounters easier, so consider using severe or extreme budgets.

APL is the average level of the characters in group for Average Party Level in Pathfinder For count that out, simply add up the levels of each and divide by the number of players. The result you must round to the nearest whole number. Actually, that is one from the rare times when the usual rule about “round down” does not apply in Pathfinder.

These guidelines for create encounters assume group of four players, what is very importnat. As base, encounter with challenge equal to the APL of the group should be moderate for four characters created according to the core rulebook. So, if the APL is 10, the group could fight against monster with CR 10, for instance contract devil.

What is Average Party Level and how to use it

The main goal of APL is help to find the right CR for encounters. The table of experience points goes down, but do not reach zero; it goes until 1/2, 1/3, 1/4, 1/6 and 1/8. That leaves a bit of space for create also truly easy fights.

The book mentions, that APL plus three is the CR for “Epic” encounter. Even so, how hard it indeed feels, depend on the group… For instance how many players are, what skills they have and how well they optimized there characters.

APL plus three is the perfect spot for expert players, that search real challenge. Some groups even push APL plus five as mean. The math shows, that a fight, where both sides have same chances, are around CR equal to APL plus four.

Anything higher than that already is too difficult for the players.

For big groups, APL means less. Build the encounter according to any APL level that you want, and then adapt the events if it happened too easy. Moreover, any encounter outside the range of APL minus one until APL plus two are not eligible for rewards in organized game.

One important spot, class features, as the animal companion of Druid, does not increase the APL of the group. The same counts for the skills of Fighter or the spells of Wizard. These are class features and their impact already is included in the math.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For example, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.

For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.

For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR

Pathfinder APL Calculator: Average Party Level Tool

Leave a Comment: