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Architects of the West Kingdom Calculator

Architects of the West Kingdom Calculator

Total an Architects final score from buildings, cathedral progress, virtue, debts, apprentices, captured worker bonuses, gold, marble, silver, and workers left in prison.

Scoring Presets

Use a preset as a starting board state, then edit the values to match the player board after all end-game building effects are resolved.

Built Cards and Cathedral
Total yellow-flag VP printed on built buildings.
Manual total from cards such as sets, resources, or captured worker bonuses.
Use the yellow flag beside the current cathedral level.
Tracker only; rewards are scored through their resulting resources, virtue, or cards.
Virtue, Debts, and Workers
0 to 14 on the virtue track after all end-game effects.
Each unpaid debt is worth -2 VP.
Paid debts do not score VP directly; keep them for audit and tie notes.
Lose 1 VP for every 2 workers in prison.
Use with the captured worker bonus selector when a built card scores them.
This adds to building bonus VP so the card effect is visible.
💰Resources, Apprentices, and Skills
Gold scores 1 VP each.
Marble scores 1 VP each.
Each complete set of 10 silver scores 1 VP.
Clay does not score unless a built card says it does.
Wood is tracked for final building bonus checks.
Stone is tracked for final building bonus checks.
Apprentices do not score by count, but they enable buildings and effects.
Manual VP from end-game effects tied to apprentices or multiplier cards.
Used for reward pile and Guildhall reference notes.
Final Score
0
victory points
Construction VP
0
buildings plus cathedral
Moral VP
0
virtue and unpaid debts
Endgame Swing
0
resources, silver, prison
Score Breakdown
Component and Track Grid
7 VP
Cathedral
Levels score 0, 2, 4, 7, 12, or 20 VP.
3 VP
Virtue
Track ranges from -9 VP to 7 VP.
20
Workers
Each player begins with 20 workers.
9
Reward Cards
Setup uses 2 per player plus 1.
Architects Reference Tables
End Scoring Categories
CategoryScoring ruleCalculator fieldCommon check
Constructed buildingsPrinted yellow flags plus resolved end-game card textPrinted building VP, building bonus VPResolve card bonuses before final total
CathedralScore the yellow flag beside the current levelCathedral level reachedBelow lowest level is 0 VP
Virtue trackScore the flag at final virtue positionFinal virtue positionHigh virtue breaks ties before silver
Unpaid debtsLose 2 VP for each unpaid debtUnpaid debt cardsPaid debts are not a VP penalty
Gold and marbleGain 1 VP for each gold and each marbleGold remaining, marble remainingClay, wood, and stone need card text to score
Silver and prisonGain 1 VP per 10 silver; lose 1 VP per 2 prison workersSilver remaining, your workers in prisonBoth calculations round down
Cathedral and Virtue VP
TrackPositionVPImportant restriction
CathedralBelow, Level 1, Level 20, 2, 4 VPNeed virtue above 4 to work on the Cathedral
CathedralLevel 3, Level 4, Level 57, 12, 20 VPEach advance also discards 1 building card
Virtue low0, 1, 2, 3, 4, 5-9, -8, -7, -5, -3, -1 VPAt 3 or less, tax icons may be ignored
Virtue middle6, 7, 8, 90 VPStarting virtue is 7
Virtue high10, 11, 12, 13, 141, 2, 3, 5, 7 VPAt 10 or more, Black Market is closed
Apprentices, Captured Workers, and Resource Checks
ItemWhy it mattersDirect VP?Calculator support
Carpentry, tiling, masonrySome buildings require matching apprentice iconsNoSkill checkboxes show coverage
Hired apprenticesAbilities can alter end-game resources, debts, or bonusesUsually noManual apprentice or multiplier VP field
Captured workersSome building cards score captured workersOnly by cardCaptured worker scoring card selector
Gold and marbleRare resources retained on the player boardYesAutomatic 1 VP each
Clay, wood, stoneMay matter to specific building card textNo default VPTracked for audit in breakdown

End-game order: resolve built building effects first, then score the main categories so virtue, debt, resources, and captured workers are final.

Rounding check: silver sets and prison penalties both round down, so 9 silver is 0 VP and 3 prison workers is -1 VP.

The final phase of Architects of the West Kingdom is when you find out if it is a great game or not. All this time you’ve been jockeying for position, moving workers around, trading with other player, and more. But then…you tally up the points. Suddenly everything make sense because it’s all numbers. And then it seems crazy. Until you realize that winning (or losing) is just going to come down to math. Now comes the calculator. Let someone else do the math while you play the game.

The flags waving from your buildings are visible during the game and most players concentrate on what they see. Those building scream “progress!” They clearly represent building efforts. It’s tempting to believe that’s all there is. Don’t rely solely on construction points. End-game effects hide within those buildings and it’s those that realy shift the point values. Certain cards award points based off workers held, specific resources, etc. Make sure to review these bonuses BEFORE totaling other points. One missed card effect may be the difference between finishing 1st and 4th.

Scoring Points in Architects of the West Kingdom

This makes the cathedral track strategic: it pays off players that commits long term. Getting to higher levels will net you a lot of points (especially with levels four and five where return is quite high). But you have to get rid of your building cards to advance. That’s an ability or income you’re giving up now for later turns. It creates a struggle between short term needs and long term payoffs. Those players who fail to pay attention to the cathedral initially can be left behind in the late rounds when they realize it costs too much to play catch-up.

A gatekeeper It also doubles as a scoring engine. There is no margin for error on the track that goes from negative points to positive scores. If your virtue slips below three, you avoid paying taxes. Sounds great until you can’t pull yourself above it again. You’re left in a net loss. Hit ten or higher, and the black market closes completely. Now you must decide whether you want long-term security at the cost of flexibility in short term. This dilemma dominates much of your mid-game strategy.

The most dangerous aspect of the game economy is your debt. Every debt incurs a cost of two points… And that’s a lot of points real fast, especially with several outstanding loan. To avoid getting yourself in trouble, many people attempt to maintain minimal debt. In some cases, though, you need to take out debt in order to afford a vital building or snag a reward card before someone else gets it. Learn where to accept the penalty and where to repay later.

Some cards directly score for resources such as marble or gold, which is actualy valuable late in the game. The silver isn’t so straightforward: it only scores in sets of ten, so there’s a sort of rounding mechanic here where partial sets don’t matter. Unless you play a certain kind of card. Unless you play a certain kind of card. The result is you aren’t just trying to hoard resource type by resource type but thinking more about how to group them together. Prison workers also carry a penalty that scales with quantity, adding another layer to worker management.

It gives you a sense of how things interact which alters your view of the game’s board state. Individual moves are not isolated; instead they are connected to resource stocks, debt loads, and virtue positions. Before making a move you can check out common scenarios in the tool’s reference tables that quickly double-check your mental math. It turns abstract planning into a concrete strategy.

Playing Architects is about finding the right balance between being cautious and aggressive. You must build up enough to score high, but keep enough flexibility to counter your opponent’s moves. Knowing your point total helps you see if those balances worked in your favor. This makes post-game analysis a means of learning what to do differently on your next game. Consider virtue tracks and cathedral levels prior to your first worker placement next time you play. Whoever plans ahead should of gets the points.

Architects of the West Kingdom Calculator

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