Table Games Calculator

Earth Game Score Calculator

Earth Game Score Calculator

Total your final island score from flora, terrain, events, compost, sprouts, growth, canopies, fauna leaves, ecosystems, and the 4x4 completion bonus.

🌱Earth Score Presets
Choose a real endgame shape, then adjust the scorepad fields. These presets model common Earth islands: sprout-heavy meadows, canopy forests, compost engines, event stacks, terrain objectives, and fauna races.
📝Scorepad Inputs
Changes the score note and expected score band.
A complete Earth island is a 4x4 grid of 16 cards.
Add the printed VP on your planted flora cards.
Include terrain card points and terrain endgame lines.
Events can be positive, zero, or negative at final scoring.
Each composted card is worth 1 point.
Each sprout remaining on your cards is worth 1 point.
Count trunk pieces that are not replaced by canopy scoring.
Used for growth quality and score auditing.
When a canopy tops a card, score that card's growth value.
Add the VP values covered by your leaf tokens on fauna cards.
Include public ecosystem and personal ecosystem scoring.
The player who triggers the full tableau end condition scores 7 VP.
Use only for a verified missed or overcounted scoring line.

Final Earth Score

Total score 0 points
Card VP subtotal 0 flora + terrain + events
Living resources 0 compost + sprouts + growth
Objective and finish VP 0 fauna + ecosystem + 4x4
🧩Earth Component Specs
16Island cards
4Fauna cards
3Ecosystems
7Finish bonus
1VP per compost
1VP per sprout
1VP per trunk
4x4Final tableau
📊Earth Scoring Reference Tables
Score categoryWhat to countPoint logicAudit note
Flora cardsPrinted VP on planted floraAdd printed valuesInclude every card in the 4x4 island
Terrain cardsPrinted VP plus terrain scoring textAdd fixed and conditional VPCheck rows, columns, adjacency, and card types
Event cardsPlayed events with VP boxesAdd positive or negative valuesDo not count unplayed cards in hand
Compost pileCards tucked face down in compost1 VP per cardCount physical cards, not icons
SproutsSprout cubes left on flora1 VP per sproutSpend conversions before final count
Growth and canopiesTrunks and completed growth spacesTrunks score 1 VP; canopies use printed growth valueA canopy card should not also score each covered trunk
Fauna claim shapeTypical pointsScorepad entryCalculator field
One early leaf10 to 15 VPSingle fauna objectiveFauna leaf token points
Two solid leaves20 to 30 VPTwo objectives or high tiersFauna leaf token points
Three-leaf finish30 to 45 VPStrong public objective gameFauna leaf token points
Late shared claim5 to 10 VPLower remaining tierFauna leaf token points
Island styleUsually highUsually lowerWatch for
Sprout meadowSprout VP and faunaPrinted flora VPCapacity limits on sprout spaces
Canopy forestCanopy growth valuesCompost pileCanopies replacing trunk scoring
Compost engineCompost cardsEvent VPCards composted by red activations
Terrain corridorTerrain conditional scoringSprout VPDirection, adjacency, and terrain counts
Event stackEvent card VPGrowth VPNegative event boxes and played-only scoring
Total score bandMultiplayer readCommon sourceNext audit step
Under 120Developing islandFew objectives or partial tableauCheck missed flora and compost points
120 to 160Competitive table scoreBalanced resources and one or two fauna claimsReview terrain conditions
161 to 200Strong engine finishMultiple objective buckets scoring togetherVerify canopy values carefully
Over 200Explosive final islandHigh fauna, ecosystem, and resource conversionAudit every duplicate scoring source
💡Score Audit Tips
Canopy check: When a growth column reaches its canopy, use that card's printed growth score instead of adding each covered trunk as separate 1-point growth.
Objective check: Record fauna leaf VP, public ecosystem VP, and private ecosystem VP as separate lines first, then combine them in the objective field.

And then there’s the panic you feel on the last round of Earth, when everything about your island no longer look like what it was just 10 minutes before. There are tall trunk and sprouts everywhere, and compost cards is stacked in little piles that suddenly don’t look so little once you realize how many there actualy are. That’s when the calculator steps in to take away some of math load from your brain. It lets you stare at board and know what numbers add up to, even if you still haven’t done any long division out loud while everyone else is watching.

Finally, the game divides its victory points between a number of different categories. Until you tally them up at scoring, they all seem unrelated. You’ve got flora cards with points printed on them (easy enough). And then you have the rest: ecosystem objectives, event triggers, and bonuses for terrain. Each contribute another component to your total, and the compost pile is especially sneaky. It’s face down and silent. Because of this, it’s easy to forget that each card in there are worth one point.

How to Count Your Points in Earth

Each one is not much on its own. But if you’ve been burning through cards and shuffling them around like a madman, those little ones can realy start to compound. That’s where the tool comes in, since it allows you to plug in each bucket separately; preventing you from accidental doubling up or neglecting some line of bonus on a terrain card.

The part that trips players up is growth scoring. Depending on what happens to your trees, the rules change. Once a column of trees get its canopy, you no longer count each piece as a separate trunk. Instead, refer only to the printed growth number on the card for that column. This distinction is important since there can be a bunch of small trees in a forest with fewer total growth than two or three big ones. So if you’ve been using height as a measure, remember to read the canopy numbers, dont just count cubes. The calculator breaks it out this way to prevent double counting the trees and then add the last growth score for the column.

The animal claims add an additional dimension, too, because they depends on placing tokens on certain cards. In essence, you’re wagering that certain parts of your island stays active throughout the game. You could of bet early and then have that card covered up or swapped out, losing all your points. Those points goes into their own total in the calculator, apart from what’s happening on the physical board. That way, you can tell the difference between your income generated by an engine versus your objective-based points. It will help you understand how you realy made progress.

Did you win big through a strong compost engine? Or did you nail down some juicy fauna claims and close out the game? Understanding the distinction will shape your strategy for next round.

Everything is connected through ecosystem objectives that reward patterns more than volume. Both public and private ecosystems encourages you to use certain combinations (or even shapes) of card types. Ignore those and leave points on the table for no good reason. These are scored in fields within the calculator. That way, their score gets tacked onto your overall score without getting buried in all the flora and fauna points.

It’s an audit tool as well as a scorer. You’ll have a clear picture of how each point was earned.

In the end, Earth is just an exercise in realizing that everything you do comes back to haunt you eventually, the sprout you dropped down three rounds ago may not mean much right this moment, but if you keep it around, then it will continue paying you benefits each round thereafter. Your score is nothing more than what you’ve built yourself; the calculator only shows you what that looks like once you input your information.

After that, the anxiety fades away. You get to see what your island realy looks like.

Earth Game Score Calculator

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