Dominion Victory Point Calculator for Final Scores

🃏 Dominion Victory Point Calculator

Total printed Victory cards, curses, Gardens, Duke, Vineyard, Fairgrounds, landmark points, project tokens, and deck-size scoring in one final-score sheet.

Enter one player's finished deck and score area. The calculator separates printed VP, penalty cards, variable VP cards, token points, and card-density benchmarks.
📍 Dominion Score Presets
Scoring Inputs
Sets the benchmark used for the closing score read.
Used for Province and Colony pile context.
Each Estate is worth 1 VP unless replaced by Shelters.
Each Duchy scores 3 VP and also feeds Duke.
Each Province scores 6 VP and often defines the endgame.
Each Colony scores 10 VP in Prosperity games.
Each Curse subtracts 1 VP from the final total.
Each Gardens scores 1 VP per 10 cards in your deck.
Each Duke scores 1 VP for each Duchy you own.
Each Vineyard scores 1 VP per 3 Action cards.
Each Fairgrounds scores 2 VP per 5 differently named cards.
Include all cards you own, including Victory, Treasure, Action, Duration, Night, and Curse cards.
Used for Vineyard scoring only.
Used for Fairgrounds. Count each card name once.
Add Tower, Wall, Museum, Keep, project, or other token-style point totals here.
Use for Nobles, Harem, Island, Silk Road, Pasture, Feodum, or manually scored cards not listed above.
Total Victory Points
32final scorePrinted cards, variable VP, penalties, and tokens included.
Printed VP Core
32Estates, Duchies, Provinces, ColoniesBasic Victory cards before curses and special scoring.
Variable VP Cards
0Gardens, Duke, Vineyard, FairgroundsDeck-size and kingdom-dependent VP.
VP Density
0.94points per cardTotal points divided by deck size.
📊 Full Score Breakdown
Scoring sourceFormulaPointsRead
0Estate track
0Province share
0Curse penalty
0Benchmark gap
🃏 Dominion VP Component Grid
1 / 3 / 6
Base Victory values
Estate, Duchy, and Province form the standard scoring ladder.
Use the printed counts section for basic game totals.
10
Colony value
Colony games raise end totals and change benchmarks.
The game profile adjusts the comparison target.
Deck
Gardens engine
Gardens pays one point per 10 cards, rounded down.
Bigger decks can beat thin Province piles.
Names
Fairgrounds track
Fairgrounds scores by differently named cards.
Every five names adds two points per Fairgrounds.
📚 Dominion Victory Reference Tables
Card or sourceScoring formulaExpansion contextCalculator field
EstateEstates x 1 VPBase supply, starting deck unless Shelters replace EstatesEstates owned
DuchyDuchies x 3 VPBase supply, supports Duke scoringDuchies owned
ProvinceProvinces x 6 VPStandard endgame pileProvinces owned
ColonyColonies x 10 VPProsperity games with Platinum and ColonyColonies owned
CurseCurses x -1 VPPenalty card from attacks and kingdom effectsCurses owned
Variable cardRule mathExampleInput dependency
GardensEach Gardens = floor(deck cards / 10)42 cards gives 4 VP eachTotal cards in deck
DukeEach Duke = number of Duchies4 Duchies and 3 Dukes gives 12 VP from DukesDuchies owned
VineyardEach Vineyard = floor(Action cards / 3)17 Actions gives 5 VP eachAction cards owned
FairgroundsEach Fairgrounds = 2 x floor(names / 5)16 names gives 6 VP eachDifferently named cards
Manual sourcesDirect point totalIsland, Nobles, Pasture, Feodum, landmarksOther points and tokens
Game profileTypical finish targetProvince or Colony readUseful score check
Base game Province ending30 to 42 VPFour to six Provinces often decide the tableCompare total to 36 VP benchmark
Prosperity Colony ending50 to 80 VPColonies create a higher ceilingCompare total to 60 VP benchmark
Alt-VP kingdom endingVariableGardens, Duke, Vineyard, or Fairgrounds can replace Province focusCheck variable VP share
Landmark and token endingVariableToken piles and landmarks may swing the final tableCheck token share of total
Score patternMain signalDensity readDeck note
Province-heavy deckPrinted VP is most of totalUsually above 0.8 VP per cardThin decks make each Province carry more density.
Gardens deckDeck size drives scoreMay be lower per card but wide in totalEvery 10-card band matters for each Gardens.
Duke deckDuchy count feeds DukeMiddle to high when pairs alignEach extra Duchy also adds 3 printed VP.
Vineyard engineAction count feeds VineyardRises with engine payloadCount Actions after all gained cards are included.
Fairgrounds deckUnique names feed scoreImproves in 5-name bandsDuplicate copies do not add names.
💡 Scoring Tips

Band scoring check

Gardens, Vineyard, and Fairgrounds all use rounded-down bands. Add deck cards, Action cards, and unique names before multiplying by the number of scoring cards.

Separate manual sources

Put token, landmark, project, and unusual card totals in the manual fields so the printed-card breakdown stays readable at the end of the game.

When a Dominion game ends because the Province pile is empty, you must calculate your total score. Determining your total score is necessary to calculate victory points, as there can be a variety of point types in the game. Some card provide you with a specific number of fixed points.

However, there are other cards that provide you with points based on you’re decks composition. Therefore, calculating your total score is essential to determine if you have won or tie with another player. Victory points are earned primarily from the cards that you play.

How to Count Victory Points in Dominion

The value of victory points for each type of card is fixed. Estates are worth one victory point each, Duchies provides three victory points each, and Provinces provide six victory points each. These values do not change, so you must only count the number of each of these types of cards that you own.

Additionally, if you used Colony cards instead of Provinces, these victory point values would be more higher. This would provide every player in the game with a higher total score. To calculate these victory points, players can use a calculator to multiply the number of each type of victory point card that a player owns by its point value.

Additionally, players can use a calculator to also subtract curse cards from the total victory point value that the player has earned. Additionally, there are curse cards that reduce victory points. Each curse card reduces a players total score by one point.

Curse cards are often played early in a game, so it is likely that players will forget these points when the game end. Therefore, players must count how many curse cards are in there deck. Each of these curse cards will reduce a player’s victory point total by one point.

Another type of point that can be earned in Dominion is variable scoring cards. These scoring cards provide points for specific criteria related to the player and there deck. Additionally, these points require more calculations than victory point values.

For example, Gardens cards provide points for the total number of cards in a players deck. Therefore, if a player plays Gardens into their deck, they will have a larger number of total cards than a player that does not play Gardens. Other variable scoring cards include Duke cards, which provide points for the number of Duchies that a player owns.

Additionally, other variable scoring cards in Dominion include Vineyard cards, which provide victory points for the number of Action cards within a players deck. Furthermore, Fairgrounds provide victory points for the total number of unique name of cards in a players deck. Each of these variable scoring cards must be calculated separately in the final round of Dominion games.

When there are many variable scoring cards within a game, the calculation become more challenging for each player. For instance, if a player has Gardens, Duke, and Vineyard cards in their deck, the player must calculate the number of victory points that they will earn from each of these variable scoring cards. In addition to these points from the variable scoring cards, players must also calculate the token that they have earned from the landmarks within the game.

The tokens that are earned from these projects are separate from the player’s deck, so players must calculate these points separately to avoid making mistake in their final score for the game. Another specific measurement of the deck that a player must calculate is the size of their deck. To find the total number of cards within a players deck, they must count the number of cards that are in their hand, the discard pile, and the play area on the game board.

Additionally, if a player is calculating victory points for Gardens cards, they must also include the score pile in their total deck size. If they do not include the score pile, their calculated victory point total from their Gardens cards will be incorrect. If players are using Vineyard cards, for example, they must count every card in their deck that has the Action type.

Even if a player played an Action card during the game, it may still be within their deck. For example, when calculating the total number of unique names in a player’s deck for Fairgrounds, a player should not count each card with the same unique name as a separate unique name of a card. Finally, there are victory points from other sources that players must calculate.

These points are from the tokens earned from the projects and landmarks in the game. Unlike victory point cards, these victory point tokens are earned through different action, and they are separate from the supply piles of Dominion cards. Many Dominion players make mistakes when calculating their total game score.

For example, one of the most common error is to forget that some cards provide variable points, instead of the fixed number of points that other cards provide. Additionally, players may make another mistake if they do not remember the different requirements of each variable scoring card. To avoid both of these mistakes, players can calculate their victory points by calculating the total points from each type of card separately.

First, calculating victory point values from fixed type of cards, then calculating the victory points that their variable cards provide, and then adding the tokens and subtracting the curses from the total number of victory points earned by players in that game. The total number of victory points that a player will earn in a game will depend on the rules for that specific game. For example, a score in the mid-thirties will win a standard game of Dominion.

However, for games that use Colony cards instead of Provinces, the winning score will be higher. Additionally, in games with alternate victory point values, it is possible for a player’s score to be lower. However, it is also possible that the score will win the game for that specific player, since all players are using the same alternate victory point rules for their games.

Additionally, the calculated victory point total can help players determine if their deck performed according to the strategy that they used to build their deck. For instance, if a player used their deck to enable them to play Gardens, they should calculate whether or not the Gardens provided them the extra victory points that they had hoped for would be earned. Similarly, for players who built their deck to contain a large number of Duchies to enable them to play Duke cards, they should calculate whether or not those Duchies provided them the number of victory points that they had calculated that they should earn from playing those cards.

Overall, calculating victory points accurately will allow a Dominion player to understand if their deck executed according to the strategy that they used when constructing their deck.

Dominion Victory Point Calculator for Final Scores

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