Kakuro Sum Combination Calculator

🧩 Kakuro Sum Combination Calculator

Find legal no-repeat digit sets for a Kakuro clue, audit minimum and maximum feasibility, remove used digits, and filter candidates through crossing clues.

Kakuro clues use digits 1 through 9 without repeating a digit inside the same across or down entry. This calculator enumerates combinations, not digit order permutations.
📍 Presets
Kakuro Clue Inputs
The total printed in the Kakuro clue triangle.
Kakuro entries normally contain 2 to 9 cells.
Use comma, space, or compact form such as 123789.
These are removed before combination enumeration.
Candidate sets must include these fixed or forced digits.
Intersection candidates allowed by perpendicular clues.
Filters out candidate sets using lower digits.
Filters out candidate sets using higher digits.
Use loose mode to compare the unfiltered clue universe.
Display limit only; the count card still uses every match.
Valid Candidate Sets
0after filtersCombinations are unordered no-repeat digit sets.
Feasibility Range
15-35minimum to maximumRange is computed from currently available digits.
Best Candidate
1+3+4+7+8lowest spread scoreUseful when crossing clues are still open.
Crossing Filter
Readydigits checkedUsed, required, crossing, min, and max filters applied.
📊 Full Breakdown
StepValueFormula or filterInterpretation
9Available digits
0Raw clue sets
0Filtered out
OKFeasibility
🔢 Candidate Sets
🧮 Kakuro Component Grid
1-9
Digit pool
Only digits one through nine are used.
Zero is never a Kakuro entry digit.
No
Repeat digits
A single clue cannot repeat a digit.
Across and down clues are checked separately.
45
Largest total
1+2+3+4+5+6+7+8+9 equals 45.
A nine-cell clue has exactly one full set.
C(9,n)
Set universe
Unordered sets use combinations, not arrangements.
Permutations are handled by grid placement.
📚 Reference Tables
Cell countMinimum sumMaximum sumExtremes
2 cells3171+2 through 8+9
3 cells6241+2+3 through 7+8+9
4 cells10301+2+3+4 through 6+7+8+9
5 cells15351+2+3+4+5 through 5+6+7+8+9
6 cells21391+2+3+4+5+6 through 4+5+6+7+8+9
7 cells28421+2+3+4+5+6+7 through 3+4+5+6+7+8+9
8 cells36441+2+3+4+5+6+7+8 through 2+3+4+5+6+7+8+9
9 cells45451+2+3+4+5+6+7+8+9 only
Common clueCell countCanonical setsSolving note
321+2Forced pair with no alternative set.
421+3Another forced low pair.
1627+9Forced high pair after excluding 8+8.
1728+9Highest legal two-cell clue.
631+2+3Forced three-cell minimum.
2437+8+9Forced three-cell maximum.
Filter typeInput fieldWhat it removesWhen to use it
Used digitsDigits already usedAny set containing those digitsWhen part of the same clue is already filled.
Required digitsRequired crossing digitsSets missing fixed digitsWhen crossing clues force one or more cells.
Crossing poolCandidate digitsDigits not allowed by perpendicular cluesWhen each blank has a shared candidate list.
Range gateSmallest and largest digitSets outside a digit bandWhen crossing clues eliminate low or high values.
Loose modeFilter modeNo crossing restrictionsWhen verifying the raw sum list first.
SpecificationKakuro entryCalculator behaviorResult impact
Digit orderCells are ordered on the gridShows unordered setsUse crossing clues to place each digit.
No repeatsSame digit cannot recur in one clueEnumerates distinct digits onlyInvalid repeats never appear.
FeasibilitySum must fit cell countCompares target to min and maxImpossible clues are flagged before listing.
Crossing cluesAcross and down entries intersectOptional digit pool and required filtersCandidate count narrows as crossings resolve.
Set countSeveral clues have multiple setsCounts all matching combinationsLower count means stronger clue pressure.
💡 Calculation Tips

Start with feasibility

Check the minimum and maximum range before spending time on crossings. A target outside the range means at least one clue or cell count was read incorrectly.

Separate set logic from placement

The calculator lists the digits that can belong to the clue. Use the crossing clue candidates to decide which blank receives each digit.

Kakuro is a puzzle game that require a person to solve clue by using mathematics. Each clue has a target sum and a specific number of cell. A person must find a group of digit that add up to the target sum and that use only the specific number of cells to type in those digits.

As there is more information provided to a person for that specific clue the number of possible combination of digits will decrease. The goal for a kakuro solver is to find all of the sets of digits that can be used in the clue based off the target sum, the number of cells, and any cross-clue. In order to find these sets the kakuro calculator utilize several different sets of inputs from that specific kakuro puzzle.

How to Find Number Sets for Kakuro Clues

The target sum and the number of cells are the two main clue that any solver will use. The allowed digits are those that can be used in the clue, the used digits are those that are already in that same entry in the puzzle, the required digits are those digits that is required for that clue due to cross clues already determining the digit in that cell, the crossing candidate list is the list of digits that the perpendicular clue accept and the min-max range for those clue. The calculator can change each of these digits to determine which sets of digits are legal for that specific clue.

In order to solve these clue a player should first determine if the clue is even feasible. In order to determine if it is feasible a target sum will be compared to the minimum and maximum sums of digits for that number of cells. If the target sum is outside of these range then the clue will be impossible.

If, however, the clue is feasible then the person should determine which digits have already been used in that entry. The calculator can automatically process this but it is up to the solver to ensure that the used digits are properly account for. As more digits are solved across the grid the number of possible combination for the remaining unsolved digits will decrease.

Another of the constraints for these clue are the crossing clues. Each crossing clue will have a required digit that must be include in each possible set of digits for that clue. The solver will utilize the crossing candidate list to cross out any digits from the clue that cannot be used in the crossing clue.

The calculator will have a filter mode in which there are both loose and strict mode. Loose mode will use only the target sum and no-repeat rule for the digits but strict mode will use the crossing clue constraint to filter the possible sets of digits for the clue. Another of the useful feature of the calculator are the reference tables that show which clues are more restrictive than other clues.

For instance, two cell-clues with a target sum of seventeen have only one possible set of digits but five cell clues with a target sum of twenty-three have many different set of digits that can be used. Thus, a two-cell clue with a target sum of seventeen is a more restrictive clue than a five-cell clue with a target sum of twenty-three. Thus, it is beneficial to solve restrictive clues first as they have fewer possible sets of digits but less restrictive clues can be solve later in the puzzle.

The sets of digits are unordered because the other clues in that entry will determine which digits go into which cells. Thus, it is never beneficial for the solver to attempt to figure out the order of the digits to use in each clue before the other clues in that entry is solved. Instead, the solver should wait until only one set of digits remains for that clue.

At this point, the solver can confidently place each of the of the digits into each of the cells of that clue. If there are multiple sets of digits that remain for a clue then the solver should evaluate which of those sets may be balanced (each digit is equally likely to be used in each cell) but a balanced set is not always the correct set of digit. Sometimes the only correct set of digits is the one with the required crossing digit.

There are a few error that often occur when playing kakuro. One of the most common is forgetting to update the information in the calculator. For example, if the solver forgets to update the used digits for a clue then the solver may end up with impossible combination of digits.

Another error is incorrectly apply the crossing clue filters. If they are applied too early in the puzzle the solver may end up removing digits that is still needed in that clue. If they are applied too late the solver may find that there are no longer any possible set of digits.

Thus, the solver should continually update these filters as there is new clues in the crossing entries to ensure that the solver can determine if the clue has many option or if it has become narrow enough to be solved.

Kakuro Sum Combination Calculator

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