Calculate total skill points per level & across all levels
| Class | Base/Level | Key Ability | Class Skills Count |
|---|---|---|---|
| Barbarian | 4 + INT | Strength | 10 |
| Bard | 6 + INT | Charisma | 18 |
| Cleric | 2 + INT | Wisdom | 8 |
| Druid | 4 + INT | Wisdom | 12 |
| Fighter | 2 + INT | Strength | 8 |
| Monk | 4 + INT | Wisdom | 12 |
| Paladin | 2 + INT | Charisma | 8 |
| Ranger | 6 + INT | Dexterity | 14 |
| Rogue | 8 + INT | Dexterity | 20 |
| Sorcerer | 2 + INT | Charisma | 6 |
| Wizard | 2 + INT | Intelligence | 10 |
| Character Level | Max Ranks (Class) | Max Ranks (Cross-Class) | Class Skill Total Bonus |
|---|---|---|---|
| 1 | 1 | 1 | +3 (with 1 rank) |
| 5 | 5 | 5 | +3 (with 1+ ranks) |
| 10 | 10 | 10 | +3 (with 1+ ranks) |
| 15 | 15 | 15 | +3 (with 1+ ranks) |
| 20 | 20 | 20 | +3 (with 1+ ranks) |
| Source | Bonus | Requirement | Stacks |
|---|---|---|---|
| Human Race | +1/level | Human or Half-Elf | Yes |
| Favored Class | +1/level (choice) | Levels in favored class | Yes |
| Intelligence Increase | +1 retroactive/level | Ability score boost at 4, 8, etc. | Yes |
| Cunning (feat) | +1/level | Specific class features | Yes |
| Headband of Intellect | Bonus to INT mod | Worn item | Only while worn |
Making a character in Pathfinder depends much on skill points and how you spend them determines what your hero can do. The rules set that different classes get different amounts each level. For instance, Paladin gets 2 skill points each level, but Rogue gets much more; around 8 plus whatever comes from Intelligence modifier.
Here is the important part: when you raise your level, that modifier (especially Intelligence) is counted together with the base amount of the class
Imagine a character with 18 Intelligence. That gives a +4 modifier, which means extra skill points added above what the class already gives. Humans get a little extra help.
1 additional rank each level, which helps during a long campaign. Moreover, if a character chooses a favored class, he can decide between 1 additional skill rank or 1 additional hit point every level. When adding everything, the numbers grow very qiuclky.
Even so, there is a strict rule: you can put only 1 point in one particular skill each level. So, if you are level 1 and have 10 points for use, you must distribute them between 10 different skills, giving to every only one. That is the ceiling.
You cannot simply dump everything in one alone skill during the creation of the character.
Some traits can alter the situation. There is one called Fast Learner that gives +1 hit point and +1 skill point each level as a bonus for the favored class, but it requires 13 Intelligence. Then is Finding Your Kin, which is even more generous, it gives +1 hit point and +2 skill points.
The problem? You are forced to choose only one class, so ensure that it is the one that you want to most raise.
That said, skill points are not the only way to reach the maximum. Modifiers also have a big influence. If your game master allows special magic objects, items for skills are surprisingly cheap.
Even +10 skill costs only 10,000 gold. But mechanically, skill represents the time that your character spent training. If a skill stayed behind, there is no reason your character could not train to fix that.
Perception almost always deserves maxing, because game masters love to ask for perception checks of the whole group. Moreover, putting at least 1 spot in Religion, Arcana, Nature, Local or Nobility can save your group in critical moments. Pathfinder has 34 skills total, if you include Performance, Craft and Profession.
That is a big amount, and distributing the spots is a hard task. Intelligence grants give you retroactive spots, which makes the progress in high levels less painful. Compared with the video game versions, the tabletop rules put skills in the center, it is a deep list, more spots each level and more checks throughoutthe game.