Calculate bridge token requirements, crossing density, chokepoint ratios, and optimal bridge placement for any Small World map configuration
| Map Configuration | Total Regions | Recommended Bridges | Water Regions | Regions per Bridge | Player Capacity |
|---|---|---|---|---|---|
| Base Game – 2P | 34 | 2–3 | 4–5 | ~11 | 2 |
| Base Game – 3P | 42 | 3–4 | 5–6 | ~10 | 3 |
| Base Game – 4P | 48 | 4–5 | 6–7 | ~10 | 4 |
| Base Game – 5P | 54 | 5–6 | 7–8 | ~9 | 5 |
| Underground Expansion | 45 | 3–5 | 0 (caverns) | ~10 | 2–5 |
| Small World of Empires | Variable | 4–7 | Variable | ~8 | 2–6 |
| Custom Small Map | 25–35 | 2–3 | 2–4 | ~12 | 2–3 |
| Custom Large Map | 60–80 | 6–9 | 8–12 | ~9 | 4–6 |
| Component | Base Game Count | Notes | Storage Size |
|---|---|---|---|
| Race Banners | 14 | 14 unique races | 22×16×7 cm |
| Special Power Tokens | 20 | 20 unique powers | In Race Tray |
| Victory Coins (1 VP) | 80 | Gold plastic coins | Coin Tray |
| Victory Coins (3 VP) | 30 | Large gold coins | Coin Tray |
| Victory Coins (5 VP) | 20 | Largest gold coins | Coin Tray |
| Dragon Tokens | 1 | Flying Fortress Expansion | Token Tray |
| Troll Lair Tokens | 6 | Trolls special power | Token Tray |
| Fortress Tokens | 6 | Fortified territory | Token Tray |
| Hole-in-the-Ground | 6 | Halfling power | Token Tray |
| Race Tokens (total) | ~168 | All 14 races combined | Race Trays |
| Players | Map Side | Rounds | Start VP | Avg Duration | Bridges Needed |
|---|---|---|---|---|---|
| 2 | 2-Player Side | 10 | 5 | 45–60 min | 2–3 |
| 3 | 3-Player Side | 10 | 5 | 60–75 min | 3–4 |
| 4 | 4-Player Side | 9 | 5 | 75–90 min | 4–5 |
| 5 | 5-Player Side | 8 | 5 | 90–120 min | 5–6 |
| 6 | 5-Player Side+ | 8 | 5 | 120–150 min | 5–7 |
Little World is that magic card from Yu-Gi-Oh! On paper it seems fully intact, by means of it one can easily grab any monster outside the own deck. Here however the main joke: you need to use a Bridge monster to do the link.
Those links sit between any card in the hand and that, what one wants to take. Actually, understand the role of those bridges forms the core of game with Little World, and when it works the card feels much more flexible than the folks usually think.
So, what exactly is that idea of Bridge? Picture it as chain with two rings. The first bit shares only one type with the Bridge monster.
Later, that monster shares only one type with the intended card. Meanwhile, the start card and the target can share as many traits as they want, that does not matter. There is even that wierd occasion, when one ultimately grabs a card, that already was played, what quite a lot entertains, when it happens.
We take Maxx “C” as good example. It works as that middle piece between the start card and that, what one intends. The Bridge sits directly between the two ends, and can decide between average game and winning tactics.
The community of Yu-Gi-Oh! created tools specially to settle this task. There are finders of bridges, that accept the start point and the target, then show all possible Bridge options, that work.
You have also tuning tools, that go around, and some even include challenges, so that one can practice. One of them shows the Bridge in visual mode, that is simple and natural, it simply points, what connects, without knead of mental calculation.
Many strategies depend fully on different bridges. Take monsters of level 3: one can reach them through Cerva Note for both Tumultuous Dragons. From level 3 one can reach Spectrum Ogre, Gamma or the Driver, to arrive at Foxy Melody or even Tumultuous Dragon.
That shows, that Small World in decks of Tumultuous Dragons opens ways to almost the whole group, including Maxx “C”, if one wants. Now we pass to Mathmech: any Mathmech-card in Parallel Exceeds leads to Circular. D.E.
Crow and Veiler connect here also. Tie Infra-Flier works as Bridge, if one has some Cyberse or Veiler in the hand.
Some decks own especially good Bridge choices, that stand above the rest. Wiracocha Rasca got fame as the living Bridge for certain strategies with Small World. That does not even count the funny Bridge ideas, that folks made only for fun, what only shows, how much space that card leaves for creativity.
Some bridges are purely for tuning, others are only extra tricks, andmany exist only to cause laughs.