Mahjong Score Calculator: Calculate Scores Fast

Mahjong Score Calculator: Calculate Scores Fast

🀄 Mahjong Score Calculator

Calculate Han, Fu & total points for Riichi, Hong Kong & Chinese Classical mahjong

Quick Presets
⚙️ Game Settings
🀄 Fu (Minipoints)
🎯 Yaku (Han Sources)
1 Han
1 Han
1 Han
1 Han
1 Han
2 Han
1 Han
1 Han
1 Han
1 Han
1 Han
1 Han
2 Han
2 Han
2 Han
2 Han
2 Han
3 Han
3 Han
3 Han
2 Han
2 Han
6 Han
5 Han
Yakuman
Yakuman
Yakuman
Yakuman
Yakuman
Yakuman
Yakuman
Yakuman
👥 Current Player Scores
🏆 Score Calculation Results
📊 Riichi Mahjong Point Reference
136
Tiles in Set
34 unique types x4
25,000
Starting Points
Standard Riichi
30,000
Target Score
Riichi Goal
32,000
Yakuman Base
Non-dealer Ron
1,000
Riichi Deposit
Riichi stick value
300
Honba Bonus
Per honba stick
8,000
Mangan
Non-dealer Ron
48,000
Double Yakuman
Non-dealer Ron
📋 Han & Fu Point Table (Non-Dealer Ron)
Han 20 Fu 30 Fu 40 Fu 50 Fu 60 Fu Limit Name
11,0001,3001,6002,000
27002,0002,6003,2003,900
31,3003,9005,2006,4007,700
42,6007,700ManganManganManganMangan
58,000 — ManganMangan
6–712,000 — HanemanHaneman
8–1016,000 — BaimanBaiman
11–1224,000 — SanbaimanSanbaiman
13+32,000 — YakumanYakuman
🀄 Limit Hand Scores (All Rulesets)
Hand Limit Non-Dealer Ron Dealer Ron Non-Dealer Tsumo Dealer Tsumo
Mangan (5 Han)8,00012,0002,000/4,0004,000 all
Haneman (6–7 Han)12,00018,0003,000/6,0006,000 all
Baiman (8–10 Han)16,00024,0004,000/8,0008,000 all
Sanbaiman (11–12)24,00036,0006,000/12,00012,000 all
Yakuman (13+ Han)32,00048,0008,000/16,00016,000 all
Double Yakuman64,00096,00016,000/32,00032,000 all
🏛 Mahjong Ruleset Comparison
Ruleset Start Points Min to Win Players Tile Count
Japanese Riichi25,0001 Yaku4136
Hong Kong (HK)3 Fan4136–144
Chinese ClassicalAny valid4136–148
MCR (Competition)1,0008 points4144
American MahjongSpecific hand4152
Taiwanese Mahjong1 Fan min4144
📈 Common Yaku Quick Reference
Yaku Name Han (Closed) Han (Open) Description
Riichi1N/ADeclared wait with 1,000 deposit
Tanyao11All simples (2–8 tiles only)
Pinfu1N/AAll sequences, non-yakuhai pair
Iipeiko1N/ATwo identical sequences
Yakuhai11Triplet of honor (dragon/wind)
Toitoi22All triplets (4 pon sets)
Honitsu32Half flush + honors
Chinitsu65Full flush, one suit only
KokushiYakumanN/A13 orphans + 1 duplicate
DaisangenYakumanYakuman3 dragon triplets
💡 Han + Fu Formula (Riichi): Base points = Fu × 2^(Han+2). Round UP to nearest 100. Non-dealer pays all; dealer pays 1.5× for Ron, everyone pays equally for Tsumo. Mangan caps at 5 Han or 4 Han + 30 Fu.
⭐ Honba Bonus: Each Honba stick adds 300 points total to Ron (paid by discarder), or 100 per player for Tsumo. Riichi sticks go to the winner — if no winner, carry forward to the next winning hand.

The Score in Mahjong can seem really hard, especially because of the big number of different versions. Depending on the style that one plays, the scoring systems range a lot. However the main idea stays almost the same for most: hands that are less common and more complicated give more points.

Japanese Mahjong has a Score system that is much more difficult. Every hand almost always has base on two elements, called han and fu. One puts those values in a formula to compile the final spots.

How to Score in Mahjong

The usual equation appears like this: (20 + extra spots) × 2^ (2 + han). Tables for scoring commonly point the value of a hand according to han and fu, so that the players do not need to do the calculations themselves. One rounds fu to the nearest ten multiples, except in the case of Seven Pairs for the winner.

Hong Kong Mahjong works a bit differently. It usually requires at least three points to beat. The minimal Score limit bans victory by means of simple, boring combinations of tiles after one single turn.

In the lists for Cantonese Mahjong, one arranges the Score parts with their point values together with teh rules about scoring.

The Score patterns in Mahjong can be nice or interesting in any way. Sometimes the beauty lies in the whole of the hand, for instance All Simples or Fully Flush. Hand combinations that are simpler receive fewer points, but more mighty and rare victories give higher numbers.

Every flower or season is worth four spots. Trios can give from two to eight spots, depending weather one formed them by means of discard or by drawing from the wall, and whether the tiles are suits between 2 and 8 or special (ones, nines and winds).

The East player has a central role from the start of the round, with doubling for points and doubling for payments. When the winner ends by means of discard of another, he receives the points of the discarder plus eight basic spots from each other player. For victory by means of own draw, the winner takes eight spots from every player.

There is no single rule for what happens when some player ends his Score. In some groups one immediately stops the match, and the player ahead beats. In other cases, players without Score markers keep playing without risking extra fees.

Mahjong sometimes happens in betting settings. For the final points one finds the difference between the present scores of each and the initial, divides by 100 and adds or removes theattributed bonuses.

Singapore Mahjong does not use basic spots and has a limited series of doublings. It requires at least one double in the hand to announce victory. American Mahjong applies different kinds of hands, each with its own Score value.

The more difficult the hand, the bigger the Score.

Mahjong Score Calculator: Calculate Scores Fast

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