Calculate recommended scenario difficulty, monster stats, trap damage & gold conversion for your party
| Scenario Level | Monster HP Mod | Attack Mod | Trap Damage | Hazard Damage | Gold Conversion | XP Bonus |
|---|---|---|---|---|---|---|
| 0 | Base | Base | 2 | 1 | 2g | +0 |
| 1 | +1 HP | +0 | 3 | 1 | 2g | +1 |
| 2 | +2 HP | +1 | 4 | 2 | 3g | +2 |
| 3 | +3 HP | +1 | 5 | 2 | 3g | +2 |
| 4 | +5 HP | +2 | 7 | 2 | 3g | +3 |
| 5 | +7 HP | +2 | 8 | 3 | 4g | +3 |
| 6 | +9 HP | +3 | 9 | 3 | 4g | +4 |
| 7 | +12 HP | +3 | 11 | 3 | 4g | +4 |
| Avg Char Level | Normal Level | Easy Level | Hard Level | Very Hard Level | Recommended Party XP |
|---|---|---|---|---|---|
| 1 | 0 | — | 1 | 2 | 0–45 XP |
| 2–3 | 1 | 0 | 2 | 3 | 45–95 XP |
| 4–5 | 2 | 1 | 3 | 4 | 95–150 XP |
| 6–7 | 3 | 2 | 4 | 5 | 150–210 XP |
| 8–9 | 4 | 3 | 5 | 6 | 210–275 XP |
| 10–11 | 5 | 4 | 6 | 7 | 275–345 XP |
| 12–13 | 6 | 5 | 7 | 7 | 345–420 XP |
| 14+ | 7 | 6 | 7 | 7 | 420+ XP |
| Scenario Level | Gold / Coin Token | End XP Bonus | Recommended Players | Avg Session Length |
|---|---|---|---|---|
| 0 | 2g | +0 XP | Any | ~60 min |
| 1 | 2g | +1 XP | 1–4 | ~75 min |
| 2 | 3g | +2 XP | 2–4 | ~90 min |
| 3 | 3g | +2 XP | 2–4 | ~100 min |
| 4 | 3g | +3 XP | 3–4 | ~110 min |
| 5 | 4g | +3 XP | 3–4 | ~120 min |
| 6 | 4g | +4 XP | 4 | ~135 min |
| 7 | 4g | +4 XP | 4 | ~150 min |
Scripts in the Gloomhaven series are basic levels of the game. Each of them has its own grade, that determines the force of monsters, the amount of damage from traps, the value of golden coins and the amount of experience that expert players receive. To enjoy the game best, it matters to choose this grade right.
The suggested Scenario grade matches the average level of all players in the group shared in two and later rounded upward. Like this, when players have different levels, one simply sums them, counts the average, shares in two and rounds upward. There are online calculators that help with that, to know what the Scenario grade should be according to the players.
Here it becomes a bit tricky. The roudning up commonly confuses many players. For instance, in a double party with players at levels two and three, the average is 2.5.
Sharing in two one gets 1.25, and rounding up it becomes two. Another example: if the average group level is six and a half, divided in two gives three and a quarter, rounded up to four. Then traps cause six of damage, every golden coin is worth four, and experience reaches twelve spots.
One can set the Scenario grade to any level between zero and seven. Players freely choose at what grade to play, without limiting to the suggested. That recommendation is only the default option.
Play on Hard adds one to the grade, and Very Hard adds two. Like this one reaches the upper levels six and seven. On Easy the monster grade drops buy one.
The monster difficulty depends on the Scenario grade. For instance, at grade two one uses the line for level two in the rulebook for traps, coins and experience. Starting at a lower grade is totally fine.
New players that already know strategy games maybe will want to start at one, while less experienced could choose zero. Testing the second Scenario at zero is good advice for newcomers.
When a Scenario fails, one simply retries it. Players do not die for good. They only exhaust themselves.
If all exhaust, the Scenario ends, and players can restart. Dropping the difficulty always stays an option during challenges. Another mode is to rush through rooms, hurt enemies along the way and leave them behind.
The hard setups really show upin the final game, when players already have strong cards, gear and upgrades.