Select your 4 hand cards + the cut card to instantly calculate your exact cribbage score with full combo breakdown
| Combination | Description | Points | Notes |
|---|---|---|---|
| Fifteen | Any cards summing to 15 | 2 | Each unique combination |
| Pair | Two cards of same rank | 2 | Per pair found |
| Pair Royal | Three cards of same rank | 6 | 3 pairs = 6 pts total |
| Double Pair Royal | Four cards of same rank | 12 | 6 pairs = 12 pts total |
| Run of 3 | Three sequential cards | 3 | Per card in run |
| Run of 4 | Four sequential cards | 4 | Per card in run |
| Run of 5 | Five sequential cards | 5 | All 5 cards in sequence |
| Double Run of 3 | Run of 3 + pair in run | 8 | Two runs + pair |
| Double Double Run | Run of 3 + two pairs in run | 16 | Four runs + two pairs |
| Double Run of 4 | Run of 4 + pair in run | 10 | Two runs + pair |
| Flush (Hand) | 4 cards same suit in hand | 4 | Cut card not required |
| Flush (5-card) | All 5 cards same suit | 5 | Including cut card |
| His Nobs | Jack in hand matching cut suit | 1 | Any player scores |
| His Heels (Nibs) | Jack turned as cut card | 2 | Dealer scores only |
| Score | Frequency | Probability | Description |
|---|---|---|---|
| 0 (“Nineteen”) | ~2,863,868 | ~15.2% | Most common empty score |
| 2 | ~3,299,765 | ~17.5% | Most common scoring hand |
| 4 | ~2,971,446 | ~15.8% | Second most common |
| 6 | ~2,025,968 | ~10.8% | Very common |
| 8 | ~1,518,168 | ~8.1% | Common |
| 10 | ~917,568 | ~4.9% | Above average |
| 12 | ~698,677 | ~3.7% | Good hand |
| 16 | ~440,512 | ~2.3% | Strong hand |
| 20 | ~34,890 | ~0.19% | Excellent hand |
| 24 | ~3,680 | ~0.020% | Near-perfect hand |
| 29 | 1 in 216,580 | ~0.00046% | Perfect hand — rarest! |
| Variant | Players | Cards Dealt | Win Score |
|---|---|---|---|
| Standard (6-card) | 2 | 6 each | 121 points |
| 5-Card Cribbage | 2 | 5 each | 61 points |
| 3-Player | 3 | 5 each | 121 points |
| 4-Player (Partners) | 4 | 5 each | 121 points |
| Crash (5-Player) | 5 | 4–5 each | 121 points |
| Lowball / Muggins | 2 | 6 each | 121 points |
Cribbage have parts that can scare you the first time when you sit at the table, but really it quickly becomes something natural. The most thrilling part happens during the pegging, here when the players move their colored pegs along the board progressing them by the spots, that they won from their Hand together with the crib.
Here where it becomes really fun. Cards that reach a value of fifteen, give to you two spots. Pairs work the same…
They also value spots. For instance, three of a kind form three separate pairs, that brings six spots in total. Think about a Hand as 7-7-7-8-9.
That is a set with three cards in sequence. You receive six for the three fifteens, later nine more for the three separate trio-sequences, and yet six for the three same cards. Everything that reaches twenty-one spots, what is an excellent Hand.
The turned card, that one that goes up from the staying cards before the game starts. Acts almost as a fifth card in your Hand for reaching targets. Almost only.
It matters for nearly everything, except flushes and nobs. So, if your Hand is 3-2-2-2-5, there lack fifteens, but those three twos give six spots.
Flushes surprisingly catch folks sometimes. Four cards of same color? It values four spots.
If the turned card matches that color, you receive one more. But mind, a flush does not beat three of a kind in Cribbage, rather than poker. The crib has entirely other rules.
A flush you only win in the crib, if all five cards match color. A four-card flush does not count hear.
The best possible Hand is twenty-nine spots. For that you need four fives and a jack. Those fives form a double pair, valuing twelve spots.
Also, the fives together with the jack give eight ways to reach fifteen. Add one for nobs, the jack of same color as the turned card… And you have twenty-nine.
A Hand like that comes almost never.
Here something weird, but real. Not every Score from zero until twenty-nine is really possible. You simply can not reach exactly nineteen spots in Cribbage.
Same happens with twenty-five, twenty-six and twenty-seven. Because of that oddness, players joke and call a zero-point Hand “nineteen points”. Zero itself?
It quite a lot well works.
Be first to reach a Score becomes very important, when the game gets close to the end. A skunk happens, when someone lost, while the winner has between sixty-one and ninety spots. In official tournaments, that values three gamepoints instead of the normal two for a simple victory.
The turned card sits in thecentre of everything, silently deciding, what each round will bring.