Simulate chain reactions, capture swings, and store pressure from any Mancala board state.
Drop one stone in each next slot around the ring and skip the opponent store.
A1 -> A2 -> ... -> A6 -> Store -> O1 -> O6
If the last stone lands on your side and reaches the threshold, the whole pit gets picked up and sown again.
landing stones >= threshold
If the final stone lands in an empty own pit and the opposite pit is loaded, both piles move to the store.
empty own pit + occupied opposite pit
| Pit | Start stones | Swing | Chain | Score | Note |
|---|
| Position | Ring slot | Meaning | Opposite |
|---|
| Trigger | Check | Result | Score effect |
|---|
| Landing | Opposite | Store effect | Chain effect |
|---|
| Endgame shape | Tell | Best move type | Risk |
|---|
The most dangerous avalanche is often not the longest one. A short recycle that reaches the store can beat a wider loop that stalls early.
A strong capture can outscore a silent chain if it clears the opposite lane and leaves a better follow-up on the next turn.
Mankala is a classic game for two players that combines math and strategy. The main goal is get the most stones. Players do that by moving stones around the board, laying one in every pit.
To beat, you must move them more cleverly than the opponent. Good counting skills and excellent planning is needed for win.
The avalanche variant very differs to the standard game, because here are no captures. If a turn ends in a spot with one or several pieces, the player repeats the turn with those pieces. That lasts until you land in an empty spot.
Lay the last piece in space with other pieces launches an avalanche. There are other results too. Simply lay the last piece in empty space ends the turn.
Lay it in the store gives a free turn. If player runs out of moves, the game ends.
In avalanche style terrific score is possible. Player can get all 48 stones in one turn, if avalanches play on both sides of the board. Even confined to his own side, you can seize 42 stones during one turn.
That ensures victory, although it is not entirely perfect.
Mankala-avalanche calculator is program done for the avalanche rule. It takes as input the number of stones in every pocket of the board. Later it shows series of moves that gets the maximum stones.
Such tool helps to quickly reach the optimum prize. One clever version uses Google Cloud Vision API to scan the board. Player can upload a screenshot of iMessage-avalanche mankala-game and receive the ideal order of moves.
Some apps allow to play with friend, online or against robot in various levels. Even so, many from them entirely lack the avalanche rule. Other players use MATLAB-code to play.
There are also bot programs that you do by means of minimax-algorithm. Some from those bot can struggle and commonly choose a move that ends in empty space. Finding the apt moves are key to beat this strategic game.