Kill Team Points Calculator: Roster & Mission Scoring

⚔ Kill Team Points Calculator

Roster builder, mission scoring & operative optimization

Quick Presets
📋Roster Builder
⚔ Kill Team Score Analysis
🧩Kill Team Game Stats
4
Turning Points
18
Max VP Total
12
Max Mission VP
6
Max Tac Ops VP
3
Tac Ops Selected
2
VP per Tac Op
20
Roster Max Size
10
Standard EP
📊Faction Operative Reference
Faction Operatives Avg Wounds Move APL
Space Marines6123⬤ / 6"3
Ork Kommandos10-12103⬤ / 6"2
Tau Pathfinders10-1283⬤ / 6"2
Death Guard6142⬤ / 4"3
Harlequins883⬤ / 6"3
Veteran Guard10-1473⬤ / 6"2
Custodes3-4183⬤ / 6"4
Tyranid Warriors6133⬤ / 6"3
🎯Mission Victory Points Breakdown
VP Source Max Per TP Total Available Notes
Primary Mission312Scored each Turning Point
Tac Op 112Select from archetype deck
Tac Op 212Revealed during game
Tac Op 312Timing is key
🛡Equipment Points Allocation
Equipment Tier EP Cost Examples Typical Usage
Tier 11-2 EPGrenades, ammoCommon upgrades
Tier 22-3 EPMedkits, commsSpecialist gear
Tier 33-4 EPHeavy weapons, relicsKey operatives
💡 Activation Order: Kill Team uses alternating activations. If you have fewer operatives, you activate last each turning point — this can be an advantage for holding objectives late.
🎯 Tac Ops Selection: Choose Tac Ops that align with your faction strengths. Elite teams with few models should pick elimination-focused secondaries rather than positional ones.

Kill Team is a skirmish combat game set in the same universe as Warhammer 40,000. It uses the same miniatures but has different rules, that means fast tactical games for 2; 4 players in shorter time. You can think about it as a more compact and more tight version of full 40K.

Important to know that Kill Team and Warhammer 40K look alike, but stay different games. The points systems do not match. In the original Kill Team you used points to build your squad, and the maximum amount was 200.

Kill Team: A Faster, Smaller Warhammer Game

For instance, the included Space Marine squad was worth 190. In regular 40K, if two armies enter the field with a cost of 1,000 points that should be a fair fight. But Kill Team works on a much smaller scale.

Usually the point limit for games is 100. During a long-running campaign, that limit can slowly rise according to the campaign progress. Commanders can be used in 200 point games, and there are also scenarios with a 100 point limit.

Even so those are suggested limits, not hard and fixed rules. Playing at 137 points is totally fine, if your opponet agrees.

Here is where things get more interesting. In Kill Team 2nd Edition, points officially belong to the past. The game moved to a new quota system for list-building instead of the traditional points.

That is quite a big change compared with how everything before worked.

The game runs on alternating activations. Each operative gets activated once per turn and can do a number of actions equal to their Action Point Limit, which usually is 2. Movement is measured by means of a geometric gauge system: a triangle equals 1 inch, a circle 2 inches, a square 3 inches, and a pentagon six inches.

A movement of 3 circles is pretty average.

Also Command Points work differently than in 40K. You generate them every round, instead of having a big stockpile at the start. Every player generates 1 Command Point and adds it to there pool. You can spend these on Strategic Ploys, which help the kill team during the game.

Games end after four Turning Points, and in total 21 points are possible. Six points are available for every operation type, plus an extra three for reaching a score of 5 or higher from the primary operation. Scoring 4 points three times is very difficult.

Scoring 3 points on four turns is still difficult, but doable. Elite teams tend to be stronger per model, so they probably score more kills. Larger teams are more likely to hold objectives.

No matter what, killing at least one model a turn andholding one objective a turn matters. There is also a points tracker app for iOS and Android to help keep the score.

Kill Team Points Calculator: Roster & Mission Scoring

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