Track all scoring categories for every player — find the winner in seconds
| Category | Color | How Points Are Scored | Max Approx. |
|---|---|---|---|
| Military Conflicts | Red | +1/+3/+5 per win; -1 per loss per age | 18 pts |
| Treasury (Coins) | Yellow | 1 pt per 3 coins remaining | ~10 pts |
| Wonders | Tan/Gray | Fixed points per stage built | 15 pts |
| Civilian Structures | Blue | Fixed points per card (1–6 pts each) | 30+ pts |
| Commercial Structures | Yellow | Varies by card effect | ~20 pts |
| Guilds | Purple | Count neighbors' cards/stages/etc. | ~20 pts |
| Scientific Structures | Green | Symbols squared + 7 per set of 3 | 48+ pts |
| Compass (☉) | Tablet (📜) | Gear (⚙) | Total Points |
|---|---|---|---|
| 1 | 1 | 1 | 3 + 7 = 10 |
| 2 | 2 | 2 | 12 + 7 = 19 |
| 2 | 2 | 1 | 9 + 7 = 16 |
| 3 | 2 | 2 | 17 + 7 = 24 |
| 3 | 3 | 3 | 27 + 7 = 34 |
| 4 | 3 | 3 | 34 + 7 = 41 |
| 4 | 4 | 4 | 48 + 7 = 55 |
| Age | Win Reward | Loss Penalty | Draw Result |
|---|---|---|---|
| Age I | +1 point per neighbor | -1 point per neighbor | 0 points |
| Age II | +3 points per neighbor | -1 point per neighbor | 0 points |
| Age III | +5 points per neighbor | -1 point per neighbor | 0 points |
| Max (2 wins each age) | +18 total | -6 total | — |
| Wonder | Side A Points | Side B Points | Special Ability |
|---|---|---|---|
| Alexandria (Lighthouse) | 3 / 9 pts (2 stages) | 3 / 6 / 9 pts (3 stages) | Any resource production |
| Babylon (Hanging Gardens) | 3 / 6 pts (2 stages) | 3 / 6 pts + 1 extra card (3 stages) | Build last card of age |
| Ephesus (Temple of Artemis) | 3 / 7 pts (2 stages) | 2 / 6 / 9 pts (3 stages) | Coin bonuses |
| Gizah (Pyramids) | 3 / 5 / 7 pts (3 stages) | 3 / 5 / 7 / 9 pts (4 stages) | Pure VP stages |
| Halikarnassos (Mausoleum) | 3 / 6 pts (2 stages) | 2 / 3 / 5 pts (3 stages) | Build from discard |
| Olympia (Statue of Zeus) | 3 / 7 pts (2 stages) | 3 / 6 / 9 pts (3 stages) | Build for free once/age |
| Rhodes (Colossus) | 3 / 8 pts (2 stages) | 1 / 4 pts + military (3 stages) | Military strength |
Once you seize the rhythm of the game, the scoring in 7 Wonders absolutely not seems that much difficult, it only requires a bit of counting. The points at the finish come from seven different categories of scoring that one counts at the finish of the game. Military conflicts?
They give you marks for victories and defeats, that can add positive or negative points based on how the fights ended. Also there is the scoring of coins: for every three coins that stays before you when the game ends, you receive one point of victory. Whatever stays over three?
It does not help you.
Many players use the Score sheet that comes with the box. Whether you see the big sigma symbol in the bottom part? It simply shows the math sign for “add everything up”, nothing magical here.
Truly, the rulebook should explain that more well, because it commonly confuses folks. The points of colored cards go in their own ways, and page six explains that carefully. You add the points of every colour separately, later add them to your points from boards, and finally tie everything for the whole total.
The scoring of science is the place, where many folks find trouble. It works by means of sets and same symbols, what can seem a bit wierd. One symbol alone is worth one point.
Two same symbols? They give four points. Three identical symbols get you nine points, and four identical reach sixteen.
On the other hand, if you have three different symbols of science, that mix is worth seven points alone. Here is where it becomes clever: one single symbol can serve in several ways at once. Both in a set of identical and in a set of three different.
The Guild of Scientists and the two sides of the Babylon wonder come with a wild card, that adjusts to the scientific symbol, that gives you the most points.
Spreading yourself through every category of scoring sounds well in theory, but it rarely works. Science especially requires focused attention because of the many ways of scoring. Civil structures, on the other hand?
They give between three and eight points each, without need of big collection. Military matters also, only seize one military card early can give you some fast points for free.
In view of average points through those categories, the military usually moves around 5.5 points, coins come near 3.9 and wonder sites stay around 7 points. In the basic game without extensions, a good winning Score can sit somewhere between 150 and 200 points.
Counting everything by hand on the scoring sheet becomes boring after a bit of time. Luckily, many free apps for calculator and tools for phones help to do the math instead of you. The best of them handle scoring of science with wild cards included, support all extensions like Armada, Leaders, Cities and Buildings and even follow stats of one player through time.
Some go more far and show you your rates of winning for wonder sites, your games with the highest Score or even number of surprises and wonder points before saving the whole history of the game. That works on phones, tablets and computers. Even so, older apps for scoring disappeared from stores after updates, what is annoying.
Digital versions sometimes have mistakes… Wrong points of wonder sites or purplecards counted wrong.